How to play BS card games

 

Types of Cards

Spirit: Spirits are summoned mainly to attack the opponent and reduce their life but are also used to protect your own life.

Spell: (called Magic in the original Japanese release) Players use spells to change the game field environment by causing a variety of different effects from providing BP (Battle Point) Boosts to drawing more cards. They can drastically change the pace of the game

Nexus: The places of the Battle Spirits would that give your spirits special power called nexuses. Players use them to change the field and gain an advantage over the opponent.

Brave: A fourth type of card introduced about two years into the Japanese game's life. They act like other spirits, but can be Braved onto other Spirits, combining effects and attributes.

Burst: They can be spirits or spells which act as trap cards that activates when certain conditions are met.

Game Preparation

  • Place all your cores into the Core Pool.
  • Shuffle your deck and have your opponent cut it.
  • Place that deck in the deck zone.
  • Place 5 core in your Life.
  • Place 4 cores in your Reserve.
  • Draw 4 cards from your deck to your hand.
  • Decide who goes first by dice roll or coin toss.
    (Paper, Scissors, Rock also accepted in some area).

 

How to Win

  • Reducing your opponent's life to 0.
  • 1 player doesn't have any cards left in there deck to draw at their draw step or no left cards to discard.

 

Turn Order

1. Start of your turn
Any effects that are activated at the start of the turn are activated in this step.

2. Core Step
You gain 1 core in your reserve from your core pool. (first turn player must skip this step)

3. Draw Step
Draw 1 card.

4. Refresh Step
Refresh all your exhausted cards. Then, move all the cores in your Trash to your reserve. (When a spirit attacks or blocks, it is changed to a sideways position. Cards that are side-ways are considered to be exhausted in this game. Cards that are upright are considered to be unexhausted in this game) In this step, refresh all of your exhausted cards. (Turning a card sideways to upright is called a Refresh, turning a card upright to sideways is called a exhaust in this game)

5. Main Step
Player can do any move in the following during this step:
i) Summon a Spirit card - Pay the cost of a spirit card in your hand and summon it. (Don't forget to place cores on it in the amount equal to or greater than its level 1 cost) ( A Spirit with no level is considered to be destroyed)
ii) Deploy a Nexus card - Pay the cost of a Nexus card in your hand and deploy it. (A Nexus isn't a spirit so it doesn't need to be on a specific level to be kept on the field) (A Nexus in some ways is like a Field Spell in Yu-gi-oh)
iii) Play a spell - You may play a spell card with (Your main Phase)(blue icon) or (Flash)(yellow icon) timing from your hand by paying its cost. Note: When you pay the cost of a card, you may move cores from your reserve, and/or from the cards you control.
iv) Level Up and Down Spirits and Nexuses - The amount of cores your need to bring the cards to each level is indicated on the left on the left side of their text.

6. Attack Step
The Battle Phase on a first player's turn is skipped. The 2nd player can launch attacks on their initial turn. They can also choose not to.

Declare Attack
The Attacker selects one of their unexhausted spirits and attacks with it. (As soon as a Spirit attacks or blocks, exhaust the spirit by turning it sideways) If the attacks goes through without any block preventing it, life is taken away to the reserve according to the amount of that attacking spirit's Symbol (referred to as Gems in the English release) on the card (Bottom Right))

Flash Step 1
The blocker gets to play a card first, use an effect with (Flash Step) timing or pass first. Flash step will be ended if both players declared no flash.

Blocking
The Blocker can select 1 of their unexhausted spirits and blocks with it.

Flash Step 2 (existed after block)
Same as Flash step 1.

End of Battle (Showdown Step)
If the blocking player blocked your attacking spirit, compare the BP (Battle Points) of each attacking and blocking spirit. Lower BP gets destroyed. Or life is deducted.
Some Effects solved in this phase.

7. End Step
Any effects that are activated at the end of the turn are activated in this phase.

 

 

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